Future Music Forum Barcelona

Any content business that is struggling with new digital models nowadays, shall take a look at music industry: they were the first ones to face the challenge, and now they are pioneers in finding innovative solutions. Knowing this, Future Music Forum has brought together a leading-edge clique of professionals, eager to explain their answers to the questions asked in such troubled times.

Lodged at the old Damm Factory, well-known in Barcelona as one of the more active music sponsors in the city, Future Music Forum has provided a superb stage for some of the biggest stars of the business behind the scenes and out of the traditional labels field.

In the hall of Damm's Factory at Barcelona: an unexpected way of joining beer and music
In the hall of the old Damm Factory at Barcelona: an unexpected way of joining beer and music.

One of the brightest talks of the event was Mark Mulligan‘s, co-founder and analyst at Midia Consulting, who emphasized how technology has an essential role to modify the relationship between society and music: from the birth of radio to Spotify today, reactions have been many and very different, but music has survived, enlarging its reach. Using Mulligan’s words: “Not fighting the technology is the best we can do”. In his speech filled with graphics and data, he settled the four main phases on digital music: first, piracy; second, download; third, streaming; and fourth, the rise of curated and listen services, which is the one where we are placed now. Asserting that there is still a long way to go through, for instance on the streaming path or the fans engagement, he pointed out that “artists still need to find their pop-corn”, as they haven’t found yet the alternative way of getting the expected revenues from their work. Continue reading “Future Music Forum Barcelona”

Big Data in the Music Industry: An interview with Chris Carey

Much has been told about music industry blurry situation, the effects of the digital impact on the business and the trial-and-error approach to their future model. In such a context, a new sort of “fortune tellers” have aroused: Big Data specialists, holding in their hands some of the big expectations of the music industry.

Far from this image of “clairvoyant”, Chris Carey surprised us with his straightforward, realistic pitch. Nothing deliberately obscure or tangled in his answers, but a sincere interest in explaining clearly the role of Big Data as an useful tool to give some light in the nebulous scenario of music industry today. One of the more celebrated Big Data specialists on music business, Chris Carey co-authored the influential Adding Up the Music Industry papers at PRS for Music, leaded innovative initiatives as Global Insight Director in strong companies as Universal Music Group or EMI Music, and now he is the founder of his own company, Media Insight Consulting.

P.N. From a technical point of view, how are Big Data used in huge music companies ?

C.C. Working in EMI or Universal we put emphasis on making sure that all the important data were grouped together in a way that everyone could connect: sales figures, number of streams, e-mail responses… The biggest challenge in front of Big Data is to put them together in a way easy for people to connect. At that point you need to ask more questions of the data, and so we are careful of how we structure them to make sure that they can answer all kind of questions: artist level questions, album level questions, fans level questions… What this means is that for an artist you can say how his music compares to the genre overall, and so for instance an artist can have a profile of the standard rock genre. Comparing their behavior to a norm, to a genre group, you can see how they behave. You can take it even further and see what happens when you compare one artist to another, or compare one song to another.

Chris Carey at Sonar +D
Chris Carey at Sónar +D Barcelona

Continue reading “Big Data in the Music Industry: An interview with Chris Carey”

Sonar + D – Day Three

The last day of Sónar +D Creativity & Technology Conference was maybe a quieter one, with less talks and workshops. Anyway, we discovered some really interesting stuff.

Data Cuisine, Helsinki-born research project by Moritz Stefaner and Susanne Jaschko, was one of the most surprising projects presented during these three days. Using food as a medium, they represent data and tell stories from the local context where food is cooked.  On stage, they presented the results of a 4-day workshop done at Barcelona as part of the CCCB’s Big Bang Data exhibition. Expressing data on a physical medium beyond the screen, they managed to get our attention on important issues as the unemployement rate or the state of scientific research in our country.

Moritz Stefaner and Susanne Jaschko from Data Cuisine on stage
Moritz Stefaner and Susanne Jaschko from Data Cuisine on stage

We missed the Friday live demo of Belgian creative studio Superbe but on Saturday we visited them at their stand at the MarketLab to know about the two products they presented at Sónar +D: Geometric Music is an app that enables to make music with sounds you record in a very intuitive fashion by using geometric forms and colors. On the other side, Minimom are Arduino-based little boxes to play with 8-bits recorded sounds. There are different models with different functions . By combining some of these little boxes you can have a physical experience and create real music. Superbe is also working on a prototype with more advanced features.

Continue reading “Sonar + D – Day Three”

Sonar +D – Day Two

On Friday, as music at Barcelona’s Sónar Advanced Music Festival stages kept sounding non-stop, we had the chance of attending some cutting-edge presentations on the frontier between art and technology at Sónar +D.

The first stimulating proposal of the day came from Japanese artist/designer Sputniko!. Now working as Assistant Professor at MIT Media Lab for the Design Fictions Group, she is also a highly renowned pop-culture personality in Japan, with a wide expertise as developer of hybrid projects addressed to question boundaries between technology and everyday life.

Coining the term “New Pop”, she talked about the importance of creating controversial works and challenging proposals using the power of new media, specially the social ones. In her experience, you can develop an influential position as a popular figure and take it to make a difference through insightful projects with an actual meaning.

She usually makes known her innovative projects through music video-clips full of imagination and humor. Sputniko! exposed some of her more celebrated works, as the Menstruation Machine, a device which simulates the symptoms of menstruation for those who wear it. Also, she talked about her Lunar Girl project with space agency NASA, a project meant to approach young girls to space sciences.

A real designer for debate, Sputniko! gently shared with PostDigital Node some other thoughts in an interview that we will publish in the following days.

Continue reading “Sonar +D – Day Two”