The last day of Sónar +D Creativity & Technology Conference was maybe a quieter one, with less talks and workshops. Anyway, we discovered some really interesting stuff.
Data Cuisine, Helsinki-born research project by Moritz Stefaner and Susanne Jaschko, was one of the most surprising projects presented during these three days. Using food as a medium, they represent data and tell stories from the local context where food is cooked. On stage, they presented the results of a 4-day workshop done at Barcelona as part of the CCCB’s Big Bang Data exhibition. Expressing data on a physical medium beyond the screen, they managed to get our attention on important issues as the unemployement rate or the state of scientific research in our country.
We missed the Friday live demo of Belgian creative studio Superbe but on Saturday we visited them at their stand at the MarketLab to know about the two products they presented at Sónar +D: Geometric Music is an app that enables to make music with sounds you record in a very intuitive fashion by using geometric forms and colors. On the other side, Minimom are Arduino-based little boxes to play with 8-bits recorded sounds. There are different models with different functions . By combining some of these little boxes you can have a physical experience and create real music. Superbe is also working on a prototype with more advanced features.
On Friday, as music at Barcelona’s Sónar Advanced Music Festival stages kept sounding non-stop, we had the chance of attending some cutting-edge presentations on the frontier between art and technology at Sónar +D.
The first stimulating proposal of the day came from Japanese artist/designer Sputniko!. Now working as Assistant Professor at MIT Media Lab for the Design Fictions Group, she is also a highly renowned pop-culture personality in Japan, with a wide expertise as developer of hybrid projects addressed to question boundaries between technology and everyday life.
Coining the term “New Pop”, she talked about the importance of creating controversial works and challenging proposals using the power of new media, specially the social ones. In her experience, you can develop an influential position as a popular figure and take it to make a difference through insightful projects with an actual meaning.
She usually makes known her innovative projects through music video-clips full of imagination and humor. Sputniko! exposed some of her more celebrated works, as the Menstruation Machine, a device which simulates the symptoms of menstruation for those who wear it. Also, she talked about her Lunar Girl project with space agency NASA, a project meant to approach young girls to space sciences.
A real designer for debate, Sputniko! gently shared with PostDigital Node some other thoughts in an interview that we will publish in the following days.
Besides the internationally renowned Sónar Advanced Music Festival, simultaneously this week Barcelona celebrates Sónar +D, a Creativity & Technology event, where some of the most cutting-edge artists and researchers get together in a wondrous kaleidoscope of highly talented people. Eager to know new stunning proposals, we were there from its Day One.
Our first discovering was the successful Belfast-born project Patchblocks , programmable mini-synth modules that caused a backing storm at Kickstarter. It has everything to delight inquiring musical minds: it is modular, it is funny and it is open. These modular synth units can be joined as puzzle pieces, and even they can be plugged to other musical instruments and gadgets, creating a wide range of sounds. Just “playing” with them, you realize the incredible variety of possibilities that these low-fi artifacts provide you, in a nearly-infinite constellation of combinations. There is a strong emphasis on the community side of the project, to share experiences and sounds. The perfect instrument to turn a musician into a maker!
After this, Andy Goodman and John Alexiou discussed about new trends on wearable devices, with witty statements like “In wearables importance is not on the device, but on the experience”. Andy Goodman, from the design agency Fjord, placed wearables on their very initial stage, remarking the issues their development still implies: recharge difficulties, tricky use of too small screens, and ugly appearance. He pointed out the great importance of the evolution of materials as the real way to improve actual wearables: to insert an electronic artifact on a textile piece, he said, doesn’t seem to him as interesting as making the materials of the textile piece fulfill a given function. “There’s no a killer app in wearables yet”, he stated. Would it ever appear?