The year 2005 was full of big shocks: Hurricane Katrina, Indonesia big blackout, Avian Flu… and amongst all this, it was born a big invention, one with potential enough to solve many shocks in the future: Arduino. It was born in Ivrea, Italy, originally as a tool for students who needed cheaper hardware for their electronic projects. But there it was the seed of the next revolution: Open Hardware. The spread of Arduino has been immensely broad, enabling people throughout the world to develop a vast number of inventions which wouldn’t have the chance of existing without this “magic board”. In 2005, it was not hard to imagine free software, but to envision open hardware you needed to be really a visionary.
And the visionary was Massimo Banzi, cofounder of the Arduino project, who conceived an open-source platform to make electronics universally available and, most of all, to create a community strongly engaged with this vision. As an icon of open- source and Maker movements, we felt privileged to have the chance of talking with him during Fab 10 Barcelona and asking him for some ins and outs of Arduino wave.
P.N. When you started with Arduino, did you imagine it would grow as much as it has grown ?
M.B. No, no, no. It started off as a tool for my students, to teach my students. They are Design students, so they are very clever, very intelligent. They design the products that we use everyday, products based in technology, in electronics. I needed something that it would allow them to learn about electronics very quickly, so they could actually make, you know, imagine the products of the future. We made it for them. And then, obviously, afterwards it became useful for other people, artists, musicians, and makers in general, and then kids. So there were a lot of different groups of people that found the system that we started, it was useful enough and worked.

P.N. So you gave the tool and people put the ideas, was it something like that?
M.B. Yeah. The tool was designed for a specific group of people, and then it turned out to be useful for many people. I think this is important, when you design something for a group of people, don’t try to invent something for everybody, because if you try to create something for everybody, actually nobody likes it. When you try to design something for a specific group of people. Then other groups of people could say OK, this is interesting and useful…
P.N. We can not please everybody.
M.B. No, no. I think you should design things for specific types of person, and then if it gets more universal, that’s great.
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