Dublin Web Summit 2014 Day 1: Machine stage

Technology conference Web Summit was held in Dublin from 4th to 6th November, an impressively huge and very well organized tech event, where around 20,000 attendees from more than 100 countries met. During three intense days, we found gathered a great amount of insightful speakers sharing their ideas, enthusiastic startups willing to met investors, as well as countless workshops, roundtables, network sessions, presentation pitches, demos, stands, and also night parties.

Actually, the event featured several summits happening at the same time: Builders, Enterprise, Food, Machine, Marketing, Music, Sport, amongst others. The first day, we mainly attended the Machine Summit, where a line-up of noted speakers discussed about topics like the Internet of Things, smart cities, wearables, robotics, 3D printing and human-machine interaction.

Web Summit
The Web Summit beehive

From Hollywood to the real world

In the morning, one of the first speakers that impressed us was the interface designer John Underkoffler, pretty widely known for his work as science advisor on SF films like “Iron Man” and “Minority Report”. This MIT Media Lab alumni gave us a visionary glimpse of where human-machine interaction is heading. It looks like definitely you can forget your mouse, keyboard and other devices as 3D space UI is becoming the emerging trendOblong Industries, the company where Underkoffler serves as a CEO, has been working since more than a decade to make real the cool gesture-based data interface technology featured in the film “Minority Report”, and they are almost there with G-Speak, an spacial operating environment, whose first commercial application is the conference room solution Mezzanine.

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Sputniko! interview: “I just can’t stop crossing borders”

Sputniko! is an artistic name based both on technology (Sputnik) and surprise (o!): and that is in some way a good definition for her work too, mixing design, technology, art and many other disciplines to cause our amazed surprise and constant delight. Hiromi Izaki, real name of Sputniko!, mathematician by career and artist by profession, seduced us with the softness of her manners and the strength of her ideas during our conversation at Sónar +D Barcelona. An Assistant Professor at renowned MIT Media Lab, while keeping her allure of “Woman of the Year 2013” by Vogue Japan Magazine, she shared with us her thoughts about technology, design, art, pop culture, and society in the world to come.

P.N. You are constantly mixing different areas from video to music to technology: how do you like to define your creations and installations? Is that wide mixing of techniques something deliberate to enhance your message, or just a way to feel comfortable to develop your work?

S. If I need to explain what I do and why I work with so many media, also working with many different genres of people, I think that artist would be a very convenient word that covers everything for me. I guess the reason why I work in so many different formats is that I have always been a hybrid, I grew up mixing techniques. I like just working with different ideas and genres because it give me an inspiration. I just can’t stop crossing borders, I just like it.

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Sonar +D – Day Two

On Friday, as music at Barcelona’s Sónar Advanced Music Festival stages kept sounding non-stop, we had the chance of attending some cutting-edge presentations on the frontier between art and technology at Sónar +D.

The first stimulating proposal of the day came from Japanese artist/designer Sputniko!. Now working as Assistant Professor at MIT Media Lab for the Design Fictions Group, she is also a highly renowned pop-culture personality in Japan, with a wide expertise as developer of hybrid projects addressed to question boundaries between technology and everyday life.

Coining the term “New Pop”, she talked about the importance of creating controversial works and challenging proposals using the power of new media, specially the social ones. In her experience, you can develop an influential position as a popular figure and take it to make a difference through insightful projects with an actual meaning.

She usually makes known her innovative projects through music video-clips full of imagination and humor. Sputniko! exposed some of her more celebrated works, as the Menstruation Machine, a device which simulates the symptoms of menstruation for those who wear it. Also, she talked about her Lunar Girl project with space agency NASA, a project meant to approach young girls to space sciences.

A real designer for debate, Sputniko! gently shared with PostDigital Node some other thoughts in an interview that we will publish in the following days.

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