Making Arduino: Interview with David Cuartielles

Is it possible to sense if an specific technological advance was made with genuine good faith? Talking with the founders of Arduino, you always have this honest impression. Some time ago we interviewed Massimo Banzi at Barcelona (you can read it here) and few months later we had the serendipitous chance of talking with David Cuartielles, co-creator of Arduino, as well as Electronics Laboratory Director at Malmö University and an active promoter of open hardware and education through technology.

Arduino is becoming something like a household name in electronics, being used widely by the Maker movement. For those who are not familiarized with it yet, let’s summarize saying that Arduino is an open source board of micro-controllers which has revolutionized the way of making interactive objects: easier, cheaper and backed on the community cooperation. A new way of understanding electronics, interactivity and our relationship with the world around us . As put in <<Arduino: The documentary>>: “It’s kind of like I’m taking one step up a ladder and helping other people go further up the ladder”. Talking with David Cuartielles in the Web Summit at Dublin, we better understood why Arduino’s community is unstoppably climbing the ladder of technological evolution.

P.N. Every day manufacturers are launching new “compatible with Arduino” stuff. It seems that it could happen in the future that everybody will say “an arduino” for any electronics board, as it is becoming like a generic…

D.C. Yes, something like this is happening and I must say that it is a honor to me, as we are changing the way people understands the creation of hardware and software.

David Cuartielles at Dublin Web Summit 2014
David Cuartielles at Dublin Web Summit 2014

P.N. How did you start working together in the Arduino project?

D.C. It’s a funny story. I started studying electronic engineering and working in the University, and I realized that even being a passionate of electronics in that moment I didn’t really liked the practice of it. I was 24 then. So I took the chance offered by the School of Arts and Communication of Malmö University, On January 1rst 2001 I took my car, all my things, and I drove through the bridge to Malmö, Sweden. In the University I gave Java lessons to Industrial Design and Interactive Design students: people who had no former education on technology, meaning that I was teaching to people who didn’t knew what an algorithm is, or discrete mathematics, or mathematic thinking at all. It wasn’t easy, I had to invent a full series of methods. Now it seems normal because many people is working on this, but back in the year 2001 there was nobody.

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Dublin Web Summit 2014 Day 2: Machine stage

Here, our recap of Web Summit Day 2, the vast tech conference that took place at Dublin, Ireland in early November. As in the first day, we chose to stayed focused on Machine stage, where world class speakers talked about projects into areas that catch our attention: maker culture, 3D printing, open hardware, DIY, crowdfunding, Internet of Things, and many others.

The long tail of making

Since its foundation in 2007, 3D printing company Shapeways is aimed to make 3D printing accessible for everyone. During his enthusiastic talk, Peter Weijmarshausen, CEO and co-founder of Shapeways, showed us the expanding possibilities of 3D printing, currently being possible to design and print, for instance, custom phone cases, model trains, jewellery, board games, etc. As he put it, “only your imagination is your limit”.

Shapeways provides services and tools to the members of its community to create and print their own objects, even for those without prior knowledge on 3D technologies. On the other hand, Shapeways is also a marketplace where makers and designers can get profit by selling their own designs.

Weijmarshausen also talked about the recent partnership agreement with Hasbro, Inc, to produce 3D printed models of characters of My Little Pony. That could open a path to further agreements with other licensed media companies as both, companies and their fans, benefit. It helps fans, because they can choose and decide about their most beloved licensed products; and it benefits companies as well, saving huge amounts of money in marketing and testing campaigns. Though “we still need something like Spotify for 3D printing”, he finished assuring that “in years to come, we are going to see the profound impact of these technologies”.

Peter Weijmarshausen
Peter Weijmarshausen announcing profound changes to come

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